3 Late Game Dungeons (Spoilers!)


Hey there, fellow Catz! I joined the "Improve My Game Jam #31" with the goal to improve the late game experience of my upcoming ARPG ZpellCatz. The result: I finished the last 3 story dungeons of the game. Note: Minor spoilers ahead!

All of the 3 dungeons belong to the "Church of Ceberyth", so they have a shared entrance.

Corrosive Corridor

Take the left entrance to enter the Corrosive Corridor. You better stack some cold resistance and nature resistance for this dungeon, since this dungeon is filled with enemies and modifiers of these types.


So why do you want to enter a dangerous place like this? Loot!

Thanks for collecting the coins, Familiar. 
:-)


If you make it to the boss room alive, you'll encounter some of the nastiest magic spells of the game.

And if you beat the boss? Even more loot, ofc!

Library of Lies

Remember the shared entrance? Choose the right door to enter the church's library. Lots of storm and lux elemental enemies and modifiers here.

The Familiar and my druid fighting some lux enemies that explode on death:

If you played the ZpellCatz beta (you can join via Steam), you know that there are mystic statues in some rooms that grant permanent bonuses. The bonus provided is higher in later dungeons, have a look at what I encountered during the test play session :


Just like the last dungeon, the Library of Lies    also has a boss with interesting magic spells.


Inner Sanctum

If you manage to clear the other 2 dungeons (in any order you prefer), you're allowed to enter the red door in the center. This door leads to the very last story dungeon, the Inner Sanctum.


This dungeon is filled with fire and dark elemental enemies and modifiers. It's a grim place. Cats shouldn't be here. Not even cat heroes like yourself. I won't spoil anything about the boss here, but there are rumors that a powerful demon lives here...

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